Your previous content has been restored. So the faster you go the higher you can fly where there is less drag. Cookie Notice This tutorial will cover designing and flying a plane that can soar at high altitudes! 1Altitude requirement 2Orbit 3Speed, range, and altitude 4Flight duration 5Flight profiles 5.1Ballistic missiles 5.2Tourist flights 5.3Scientific experiments 5.4Sub-orbital transportation 6Notable uncrewed sub-orbital spaceflights 7Crewed sub-orbital spaceflights 8Future of crewed sub-orbital spaceflight 9See also 10References Yes, you can get into that range with the high end stuff (whiplash engines and ram or shock cone air intakes). Connect and share knowledge within a single location that is structured and easy to search. Which makes this engine ideal for those missions which require doing many science activities above particular altitudes. The thrust of jets (turbo or otherwise) depends on airspeed: basics deliver more thrust at low speeds, while turbojets only really come into their own when you fly very fast (which also means flying very high, 20km and over). General Electric F-404 Afterburning Turbofan, Stratus-V Cylindrified Monopropellant Tank, Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine, LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine, T-1 Toroidal Aerospike "Dart" Liquid Fuel Engine, S1 SRB-KD25k "Kickback" Solid Fuel Booster, IX-6315 "Dawn" Electric Propulsion System, AE-FF1 Airstream Protective Shell (1.25m), AE-FF3 Airstream Protective Shell (3.75m), PB-NUK Radioisotope Thermoelectric Generator, https://wiki.kerbalspaceprogram.com/index.php?title=J-404_%22Panther%22_Afterburning_Turbofan&oldid=95515. A little while back I spent a long time trying to circumnavigate Kerbin on the least liquid fuel possible (i posted the record to the sub: 254 units of fuel. Your airspeed is mostly limited by terminal velocity; you can go much faster if you climb a little higher. Another approach, which I was managing with some success before I figured out jets, is to build a rocket and catapult yourself towards the measurement point. Reddit and its partners use cookies and similar technologies to provide you with a better experience. You cannot paste images directly. She has a horrible turn rate and oscillates a couple of thousand meters at cruise, but it's flyable. A destructible memorial to the old Mk. If it's above the cross-hairs, you need a little less. In KSP2, you are a rocket scientist who must build and test rockets, spaceships, and planes. 1 1: The basics 2 2: Setting it up 3 3: First flight 4 4: Finishing touches 1: The basics First of all, you're going to need an airplane. It only takes a minute to sign up. It may work with stock too, I just don't know. So now to come to an end: from my experience I'd say for a medium sized aircraft it is best to fly between 12-13 km. You will find that when you're flying around, will always be slightly below the crosshairs on the navball. Thats my problem right now. Create an account to follow your favorite communities and start taking part in conversations. Here's my example of dealing with the situation. Create an account to follow your favorite communities and start taking part in conversations. Or about the same speed but 1000 m higher. Any of my search term words; All of my search term words; Find results in. KSP Career: Episode 13 - High Altitude Surveys Mike Aben 28.5K subscribers Subscribe 7.7K views 7 years ago Day 114: A busy day at the KSC with three missions, the highlights being the launch. Designing a High Altitude Jet | KSP: Making Space Home Mike Aben 24.8K subscribers Join Subscribe 85 Share 3.4K views 1 year ago Ep. - "In Space High" means your craft is inside the given Sphere of Influence and above the "Space Border" altitude listed in the Celestial Body Multiplier Matrix. They always seem to lose power at about 15km, but I'm wondering if there's something I can do to fix that. Clear editor. If it's above the cross-hairs, you need a little less. Another problem is jet engines stealing fuel from the rockets' tanks - you may want to pump the fuel manually (requires an R&D centre upgrade) or add some pipes between them. Ok, the panther engine is still not good enough. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. KSP Quick Guides: High Altitude Design and Flying - Stock v.23 Stoober AK 3.32K subscribers Subscribe 21K views 8 years ago This tutorial will cover designing and flying a plane that can soar. Thanks, I'll go try to stuff a few extra turbojets and intakes on my plane Do you know how many intakes/turbojet are needed to run in the regime you described? lost birth certificate near berlin; ksp high altitude plane. Note: Your post will require moderator approval before it will be visible. And it's stock, unfortunately. I don't have that cockpit in my career game yet, but maybe it will work with the other one. I was hoping that the new intakes would give it the added altitude. 101 kPa 1 atm Scale Height 5000 m Atmospheric Height 69 077.553 m 1.010-6 atm Minimum Temprature -40.19 C 232.96 K Maximum Temprature 20 C 293.15 K Oxygen Present Yes Contents 1 Kerbin 2 Topography 3 Kerbal Space Center 4 Atmosphere 4.1 The Troposphere 4.2 The Stratosphere 4.3 The Thermosphere 4.4 The Exosphere 5 The Kerbin System 5.1 The Mun Simply changing the intakes made it fly completely out of control and impossible to land. *I use FAR these days, which basically means completely replacing every spaceplane and rocket you ever designed to account for its much more realistic aerodynamics. This thread is quite old. How can I make money in the new career mode? New comments cannot be posted and votes cannot be cast. Basically there are two things that limit your maximum speed: thrust and speed of sound and with that your maximum altitude. June 3, 2022 . As long as the engine gets enough air it will work at proper efficiency. Don't be too surprised if KSP's aero model breaks down in edge cases. This is particularly useful for pairs of engines, since this makes it possible to keep the thrust equal when activating the afterburners. TLDR: You need parts you don't have to make a plane that flies that high. As said above, the Wheesley is specifically designed as a low altitude engine. Use the reaction wheel to hold your attitude slightly nose down as you float down and you can guide yourself like a paraglider. You can go above 20km with the J-404 Panther. Upload or insert images from URL. Thrust means that slower-is-better no longer applies: now, slower means less drag but more gravity, so there's a tradeoff (which I'm not going to carefully calculate for you, because it's hard). That annoys me but I can't seem to get a design to make it work. Each stage of the rocket has a delta-v that depends on the stage fuel mass and the engine specific impulse. FAR is supposed to take aspect into account, but I'm not very experienced with it and cannot advice you as to how it works. Isn't that backwards snark? When you are surrounded by plenty of air there will of course be no need to suck in air artificially but the higher you get the less dense the air around you becomes and in order to make sure that your engines have enough oxygen to burn the fuel it needs to suck air in forcefully. All the information you could want to know about science, including the altitudes for each celestial body, and what altitudes a given experiment works on are available at: http://wiki.kerbalspaceprogram.com/wiki/Science. Grichmann's answer has been the most reliable way I've found to complete these missions. It is designed to aid in player-controlled flight on generic (space)plane, providing a soft layer between user joystick\keyboard input and control surface outputs. The Boeing X-37, also known as the Orbital Test Vehicle (OTV), is a reusable robotic spacecraft. - Inside the atmosphere works the same way, except you need to be on an suborbital trajectory. alternatively, combine a liquid fuel rocket into your plane. Build a plane or rocket for Kerbal high altitudes, We've added a "Necessary cookies only" option to the cookie consent popup, Screenshot of the Week #85 [Submissions Closed - Vote Now!]. It has two modes: The first, Dry mode, is similar to that of the J-33 "Wheesley" Basic Jet Engine, with a bit more thrust. This thread is quite old. Put a couple of radial mount parachutes just above the com and add a reaction wheel. KSP - High Altitude Aircraft 16,702 views Jan 22, 2016 172 Dislike Share Save Phoenix Fleet Systems 222 subscribers Have a type of atmospheric craft you'd like to see me experiment with? http://www.youtube.com/user/Cruzanak?sub_confirmation=1Quicklinks to topics in this videoJet Engine Concepts: 0:30Air Intakes: 1:13Flameouts: 2:22Control Surfaces: 5:08Flying Tips: 5:57This video will go over everything that you need to know about to design a capable plane that can fly in the thinnest of atmospheres. You can spin around the whole world on just fumes. What you should be concerned about is atmospheric drag, and that's minimized by high-altitude flight. Note that you need to activate the afterburner ("Wet Mode") manually. If you want to cover your aircraft with loads of intakes, I'm sure you could easily fly above 35km and reach 2000+ m/s velocity. Ideally, you'll want to avoid these contracts until you get the High-Altitude Flight tech node and the improved jet engine that comes with it. Challenges How to make a loop for linear actuator in Kerbal Space Program, Breaking Ground. as a rule of thumb they all lose thrust at higher altitudes and at high velocities. Building a High Altitude Jet | Stream pt. Knowing how to design these types of planes make jumping in to SSTO design very easy as there are only a few minor changes that need to be made.Music Credits:1st Song: \"Elephants\" - YouTube Audio Library2nd Song: \"Hot Heat\" - YouTube Audio Library3rd Song: \"Echoes\" - Kasbo - https://soundcloud.com/k-sboWhat game is this? air) that high up. That would oscillate slowly between 16000m and 17000m but was otherwise fully controllable. Trying to do something without the right part is long and difficult path. Technically, any rocket engine is also a jet engine as it forms a high-speed jet of reaction mass. What altitude and speed should I go? Secondly don't think of engines working better at different altitudes, think of them working better with different air intake quantities. I didn't try for 20000m as it probably wouldn't do well. As I understand, the OP wanted "the most efficient way to fly", and simply needed a bit of help in realizing that that is a hypersonic, high-altitude, high-performance aircraft which is a RAPIER and a little oxidizer away from being an SSTO spaceplane. Pasted as rich text. Unfortunately, there's no simple rule to tell you what the angle needs to be when you're building the plane-- it depends on lots of variables, such as your weight, drag, intended cruising altitude, intended cruising speed. 600+ m/s) and low altitudes (e.g. You get tons of thrust if you put it into "wet" mode, but you lose fuel efficiency. Just sounds like the engines can't get enough air, in KSP high speed also generates air intake so I'm guessing what is happening is that you have the initial speed to get to altitude but the lack of air at altitude is starving the engine resulting in lower speed which further reduces air intake and it cascades until either the engine shuts down or you return to denser atmosphere at a lower altitude. So that means that even if you are inside the atmosphere but still orbital (such as during aerobraking), your science will not count as "Inside the atmosphere", For example, orbiting Kerbin above 250km altitude, your science is counted as "In Space High over Kerbin." A jet engine from KSP 0.18 A jet engine is an air-breathing engine which uses onboard liquid fuel and combusts it with the oxygen drawn from the atmosphere. 2022 Take-Two Interactive Software, Inc. When I say ", You know you've nailed it correctly if, when you're in level flight, your. Your link has been automatically embedded. Things that work at low altitude don't work so well up high and the plane ends up going up and down while slowly losing speed until it can't maintain altitude anymore. 3.) Will post my results. It seems to be based on the General Electric F-404 Afterburning Turbofan, which shares the same name and maximum thrust (85 kN dry). This thread is quite old. Grichman's answer got me in the right direction. Proceed with caution. Note: Your post will require moderator approval before it will be visible. It'll probably be more efficient with more intakes, but I wouldn't increase the number of engines. AoA and G-force moderation. I only seem to be able to make planes that can fly a bit below that altitude and then temporary rise to it. Then I increase throttle until about 2/3 or even full, climbing with a high inclination (it can also go straight up). Thanks for the help! How can this new ban on drag possibly be considered constitutional? Thankyou all, I now reckon I have a much better understanding of the engines, hopefully that'll translate to better aircraft. Have a plane that ditches its wings and rockets up to 18km once you reach the right point. Very cool. It was meant for low altitude flight. That's sub-optimal, because having the fuselage pitched like that means it'll have more drag than it otherwise would have. Powered by Invision Community, Thanks, I'll go try to stuff a few extra turbojets and intakes on my plane, I was generally under the impression that basic jets were mostly deadweight on high-performance aircraft: [] at hypersonic velocities. Even if the air is thin, you can still put out plenty of power if you are shoving enough in with raw speed. You could try combining the two. At 3500m, you have half the drag you'd have at the surface; at 7km, 1/4 the drag, at 10.5km, 1/8 the drag, etc. Jets drop thrust at higher altitude and speed, but also drop . The Panther engine can hold 19,000 steady and oscillates around 20,000. How do I install mods for Kerbal Space Program 1.1? Let me share what I know about jet engines, speed, and efficiency. My question is really about controllability. I also set it to enable the cockpit's reaction wheels to improve control at high altitude, and close air intakes to reduce drag. Since gravity is effectively lower, they don't need as much wing area to maintain altitude-- which, in turn, means less drag, which makes for more efficient flight. KSP doesn't care (much) about aspect ratio; the total lift is the same regardless of configuration. The high performance engine for me performs pretty good till about 15000 meter. Your link has been automatically embedded. Display as a link instead, Why is there a voltage on my HDMI and coaxial cables? Highest and fastest possible is best. Mounting a time-limited rescue mission for kerbal inbound to Kerbin. By climbing, you reduce drag, exponentially with altitude. I did some testing and found that the turbojets get the best Isp around 5.2 km altitude, so I was thinking of flying at that altitude. Air Intake) and how fast your aircraft ultimately flies (air resistance/altitude)! Let me. The Rapier, for example, works great as a high-altitude engine, precisely because it can go so fast. Don't worry about Isp. Also, Valley and Theomon fly to different corners of Kerbin and three mapping satellites are launched. Subscribe - http://www.youtube.com/c/MikeAben?sub-confirmation=1 Patreon - https://www.patreon.com/MikeAbenPatreon supporters receive early, ad-free, access to videos, kOS and craft files, and more. Discord - https://discord.gg/HTvT7dZ Making Space Home Playlist - https://www.youtube.com/playlist?list=PLB3Ia8aQsDKhqoFyoZ4d33MG7rS9KmDm_0:00 - Designing the Dudley Mk16:42 - Test Flights \u0026 Iterating13:45 - Col. Valley take the Seaplane to the Northern Ice Shelf19:30 - Launch \u0026 Insertion of the Maxwell Vb21:04 - Col. Theomon \u0026 Orlin Visit the Badlands in the Panther24:20 - Launch \u0026 Ejection of the Maxwell VI26:34 - Designing the SENTINEL 129:47 - Launch \u0026 Insertion of the Maxwell VIIFull List of Mods: Aviation Lights Chatterer Community Tech Tree Crew R\u0026R Croud Sourced Science Contract Configurator Contract Packs: Bases and Stations Reborn CommNet Relays Exploration Plus Field Research Kerbal Academy Tourism Plus Contracts Window+ Decoupler Shroud Easy Vessel Switch Kerbal Alarm Clock Kerbal Attachment System Kerbal Construction Time Kerbal Engineer Redux Kerbal Inventory System Kerbalism kOS KRASH Maneuver Node Evolved Navball Alignment Indicator Near Future Aeronautics Near Future Construction Near Future Electrical Near Future Propulsion Near Future Solar Near Future Spacecraft Persistent Rotation Rational Resources RCS Build Aid Continued Restock Restock+ SCANsat Scrapyard SMART Parts Stage Recovery Stockalike Station Parts Expansion Redux TAC Fuel Balancer Texture Replacer Trajectories Transfer Window Planner Universal Storage 2 Unkerballed Start Waypoint Manager If drag were the only concern, at any given altitude the slower you go, the less fuel you need: the work done by drag over a distance grows linearly with speed (the force grows quadratically with speed, but the time falls linearly). Note: Your post will require moderator approval before it will be visible. 1 Pod outside the level 3 VAB. Arqade is a question and answer site for passionate videogamers on all platforms. At sea level, it produces 120 kn thrust, but at 15 km altitude, it only produces 13.7 kn of thrust, barely enough to provide any thrust to climb higher, Long and narrow wing has less surface area to provide lift, and at higher altitude, the atmospher is so thin that the lift generated by long and narrow wings is insufficient for sustainable flight. That will probably allow you to fly comfortably above 20-25km (or higher, depending on the overall mass of your aircraft). The stratospheric region, where temperature rises as altitude increases, spans the region between the altitudes of 10 km and 22 km. For example, the RAPIER engine doesn't seem as the first choice as the "best" high altitude air-breathing engine but in long-distance and high-altitude challenges it is. For comparison, the second most maneuverable engine is the CR-7 R.A.P.I.E.R. There is a very close tolerance to the two speeds. "Whiplash" Turbojet. Using Kolmogorov complexity to measure difficulty of problems? Check out the website and try the game out for yourself :Dhttps://kerbalspaceprogram.com/ Your answer got me in the right direction, though I ended up with a different design (see my own answer). 3x06: I design a new, high altitude, jet to collect high atmospheric science. Thanks for asking this, I've been struggling with the same problem in career mode. You can halve the drag by climbing a bit less than 3500m. What are the altitudes for the various altitude record contracts? Personally, I don't enjoy survey contracts on Kerbin. Keep in mind that wheesley engine's performance decreases significantly as the altitude increases. If it's below the cross-hairs, you need a little more AoA. Download (104.45 MiB) License: CC BY-NC-SA 4.0 Game Version: 1.8.1 Downloads: 371,115 Author: blackheart612 Mod Website: Forum Thread Support this mod: Donate Followers: 626 Outdated Mod This mod is not known to work with the latest version of Kerbal Space Program. ymca summer camps 2022 near me,
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