Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. on Paradox technology, Legal If all else fails, ask in the comments threads for instructions! A pathing automatically makes the latter technology require the former. This is a community maintained wiki. This is mandatory to edit in order for new technologies to show up, unless the new technology requires an existing base game technology with an existing path. Guide updated for NSB. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. Or do. This mod will be the closest well get to a global geopolitical grand strategy set in contemporary times and its fantastic depth makes it an exciting if not eerie look at todays world. Each technology is a separate block within technologies = { }, where the name of the block is used as a technology ID. In order to connect a technology to a different one within the tree, path is used as such in the technology from which the branch originates: In here, the technology where the path leads is specified with leads_to_tech. Press question mark to learn the rest of the keyboard shortcuts. For example a country may create a variant of their light fighter 2 base variant, increasing its range, by spending air experience. defined within the interface file of the folder. A deeply rich world fourteen years in the making, every aspect of this alternate history is fully fleshed out in this latest incarnation to delight fans of the legacy of this mod as well as new players. If it's met, AI will also not be able to select the technology to research. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. it must have a separate gridboxType definition within the folder's container window. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. Fully compatible up to the current version and all DLC. research_cost_coeff can be used to decrease the cost if needed: if this technology is researched, the technology it paths towards will have this cost multiplied by the research_cost_coeff. Valve Corporation. More than just extending the timeline to 1956, this mod peppers the entire world with greater detail and complexity. For example, this can be used as localisation for the English language within any /Hearts of Iron IV/localisation/english/*_l_english.yml file for my_technology_1: If a technology does not have a name defined, it gets 'borrowed' from the equipment that the technology unlocks. In order to select a technology folder, it should appear in the top selection. The technologies within are separated with any whitespace characters, such as XOR = { my_technology_1 my_technology_2 }. They might as well just ask Paradox to make a new game. This is my old technology mod, and the original core of Road to 56. For a wider variety of game-warping cheat options, try our sister site CodesDbs massive database of game codes. Battalions have a maximum speed no slower than 4, regardless of equipment, Last edited on 18 February 2023, at 20:36, https://hoi4.paradoxwikis.com/index.php?title=Equipment&oldid=60377, Play This mod caught our eye recently via our Discord sever, as it appeared to offer a Victorian-era experience wrapped in Hearts of Irons shenanigans. If false at some point, the country will be automatically kicked out. An equipment type belongs to an archetype and forms the basis of variants that countries create when they unlock it. If a technology unlocks equipment, it'll use the regular item, while a technology that doesn't unlock equipment will use the small item. HOI4 releasable country tags Algeria - ALG Angola - ANG Azerbaijan - AZR Bahamas - BAH Bangladesh - BAN Belize - BLZ Bosnia-Herzegovina - BOS Botswana - BOT Burma - BRM Burundi - BRD Cameroon - CMR Central Africa - CAR Chad - CHA Confederacy of American States - CSA Congo-Brazzaville - RCG Cte d'Ivoire - IVO Croatia - CRO Dahomey - DAH With HOI4 In Real Time!, the game takes a full 60 real-life minutes to process one in-game hour at the slowest speed. For instance, if the building was already unlocked to level 2 from a technology researched beforehand, researching a technology with level = 5 will result in it being possible to construct up to 5 of the building in the state/province rather than 7. One of the more famous mods from the days of Hearts of Iron 3, BlackICE is an immersion & realism mod aimed at making the game more challenging & historical. Keep your eye on this one. The name of the technology for the specified language is set by using the technology's ID as the localisation key, with description by appending _desc in the end. A technology can have specified technologies assigned as sub-technologies by using sub_technologies = { }, where every listed technology is a sub-technology. This is in contrast to national focuses, where the offset used as a singular unit is consistent across different focus trees. The table below excludes armor designed by the No Step Back DLC tank designer. Furthermore, were worried its commitment to extending the timeline from 1857 through to 2050 is a bit ambitious, given the vastly different worlds represented in that start and end date. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Please update, atm it breaks the game so badly that you don't even make it into the main menu. This is a one stop shop for a total enhancement of the game. Sub-technologies where to position them in the tree, which GFX they use. Ahead-of-time/technology boost icons the position on the box, the used font, the used GFX. These container windows for items are not contained within any other container window, rather being defined fully independently. Please see the. As its name suggests, The Great War is a mod that moves Hearts of Iron IV's action back a few decades to when World War I began. Additionally, technologies can unlock equipment, enable buildings to be built up to a specified level, as well as modifying the stats of the units of the country. If only there was something more immersive? A technology item is defined by using a containerWindowType with the name of techtree__item, while the small item is defined with the name of techtree__small_item. Valve Corporation. This includes resources, sub-units, offensive and defensive, or sub-unit categories. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. When changing the define files, make sure to use an override file rather than copying over the entire base game files, as copying over the entire thing will cause crashes even on otherwise minor game updates, which commonly add new defines. The mod is still in relatively early days, and theres only dedicated content up to 1885. Adding icons, including the background or the stripes highlighting technologies. The equipment needs of units refer to general equipment archetypes. In either case, countries can further modify several types of equipment by spending the respective kind of experience. Information, Frequently Asked This command serves the basic but essential purpose of adding/cheating in equipment such as infantry equipment, anti tank equipment, etc. With Road to 56's extensive rework and their addition of a new civil war focus tree for the soviet Union, i thought this would work extremely smoothly as a dependent for this mod. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. The orientation to use for drawing paths as to make it look like it's going down, right, or a different direction. I see a lot of "how to win as the soviets" posts in here. There are two primary arguments that modify the cost to a technology. in areas where the Paradox team may have glossed over. This also modifies how the paths are drawn between technologies. This has an effect on production efficency retention. This item will only be visible in searches to you, your friends, and admins. Equipment is the military hardware needed by units to operate and largely determines their stats. If you run into any brick walls while trying em out, you may find our guides toHOI4 console commandsand HOI4 country tags helpful. If you dont have Man the Guns, the mod will also cause some unexpected AI behaviour. DnD alignment: Lawful Good. Defining multiple folders for the same technology is done by having multiple of the folder = { } within the technology. This comes in handy when you're just learning the mechanics of the game and want to have fun. In addition, it's also possible to make a technology apply a bonus for specific sub-units making up land templates, ships, and the airforce. Please note that you must have the appropriate technology to receive the equipment. If it is false, then the technology will be impossible to research through the research menu, but it will still remain possible to research via an effect and it will remain visible in the menu. These would be used for both regular and small items - in order to make small items be smaller by appearance, folder-specific sprite definition are required. However, the formatting in this case is different: the building is specified with building = my_building and the level with level = 3. The name of the technology whether it should be displayed, and if it is: where to show it and with what font. A true joy to experience for the story and drama with brand new ideologies and situations based on all of the consequences of this what if. It also will have to be within a technology folder that's assigned to hold doctrines. Additionally, it's possible to make the cost be modified by other technologies pathing to it. This command removes 100 of 'infantry_equipment_1'. Expert AIputs in a lot of behind the scenes work to make the AI a more challenging opponent for the players, specifically with the 1936 start with Historical Focus mode turned on. One of the best things about this mod is that it does not sacrifice performance, allowing the player to enjoy a greater expanse of visual goodies without any added lag. Its not able to address everything, but it touches a wide range of AI behaviours & decision making systems so that computer opponents fight smarter & harder. There are several modifiers additionally, in order to make the AI take the cost, bonuses, and ahead-of-time into considerations. Unique to equipment, this will also make the equipment icon be a copy from the technology icon, unless an equipment-specific icon was created in the GFX__medium format. If youve gotten rather entrenched in yourHOI4habits, the Country Roulette mod can be a handy way to break the mould and get a taste of more nations. When I try to make another country annex it it makes my game crash. You need to sign in or create an account to do that. Everything from new units and equipment, to new national Focus Trees (many borrowed from other mods that have done good work in this area), to expanding on the Law and Politics mechanics has been looked at. A small change, but an incredibly rewarding one when such battles as Stalingrad and Moscow are finally more representative of their real history counterparts. Each tank equipment type and the armored vehicles based on it form a family. If one of these database objects is locked behind technology, it won't be possible to force a country to use them without having the technology: equipment variants or orders of battle will fail to be created with the specified type. With Death or Dishonor equipment variants can alternatively be licensed from other countries. Notably, this also applies to the effects of the technology. You need a thousand of such equipment, and you have the technology of light tanks at the initial level. The official subreddit for the Hearts of Iron 4 Mod Road to 56. The position of the first technology in the branch, or rather the position of point (0, 0) in the coordinate system used to position the technologies in the branch. Check if the mods youve selected are compatible with the other mods youve downloaded. Any modifier defined within the sub-unit definitions or the equipment archetypes used by them can be applied to units, which'll apply as a multiplicative modifier towards them. This is done with a regular instantTextBoxType: The text is what gets used within localisation, and the primary thing needed to change, while the name should just be unique from all the rest. on Paradox technology, Legal A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. One of the best examples of the impressive capabilities of totally overhauling the game, this mod promises political intrigue thats worthy of network news. You want this one here. Hi, will this mod get updated when the main mod gets its update? This is a customized, new and improved submod to the famous Road to '56 mod for Hearts of Iron IV, thus adding many more fun features to the aforementioned mod and to a game of Hearts of Iron IV itself. Information, Frequently Asked If you're looking for equipment codes, check out our equipment names list. If you spot a mistake then you are welcome to fix it. This mod is compatible with Version 1.10 Husky & all DLC, although it has some very specific compatibility requirements. For technologies, this is stored inside of the countrytechtreeview container window, while for doctrines, it's inside of the countrydoctrineview container window. Its also not recommended you use this mod while playing minor nations. This command is the exact same as the above command, but 'ae' (a shortened alias) is used, instead of the longer 'add_equipment'. A gorgeous tour de force, no one is the poorer for this graphical upgrade which brings an added level of immersion to the rampaging divisions vying for global control. This page was last edited on 18 February 2023, at 20:36. Modding has never been easier, as the Steam Workshop literally makes adding a mod as easy as clicking the subscribe button on the mods respective page. A technology group is defined in /Hearts of Iron IV/common/technology_sharing/*.txt files, where each group is represented with a separate technology_sharing_group = { } block. which get used in determining which container exactly to use. This mod is compatible with Version 1.10 Collie & all DLC. The game uses them to know where exactly to locate the branches, how much to distance items within them, and in which direction to take the coordinates. Where can I see the custom equipment added by a mod? Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. In order to mark a technology as a doctrine, it must have doctrine = yes. This mod can trace its origin back to Hearts of Iron II. I dislike the Congress feature and the civil war so im not huge on playing America. Note - all tanks now count as specialized equipment, so you must first ensure the variant is created in the tank designer then reference that tank's unique name as you would when adding any other specialized equipment. The GFX also decides the size. In order to make the folder appear in-game, the graphical user interface needs to be edited accordingly. The 'add_equipment' or 'ae' command can be used with these codes . This mod is, unfortunately, fully compatible up to 1.10 Collie. It also has thousands of new events, new units, new mechanics including DECON and MAD. Any icons or textboxes can be added to the container window, and they'll appear in that position in the technology tree. The background box which GFX is used. we didn't, only added techs have a different nomenclature. World News brings back the newspaper feature of Victoria II, giving a glimpse into the life of the average person during wartime. This item has been removed from the community because it violates Steam Community & Content Guidelines. This can be useful for technologies which use an icon that's not the same as the equipment that it unlocks, such as the landing craft or rocket engine technologies in base game. All trademarks are property of their respective owners in the US and other countries. These are the best Hearts of Iron 4 mods in 2023: Cold War Iron Curtain: A World Divided (Total Conversion) End of a New Beginning (Total Conversion) BlackICE Historical Immersion Mod (Total Conversion/Immersion) The Great War (Total Conversion/Immersion) The Road to 56 (Total Conversion/Immersion) Compatible with Collie 1.10. A lot of AI modifiers that apply to every single technology can be changed within defines. In addition to these terrains, amphibious gets used for naval invasions and river gets used for river crossings. is it possible to find out the name of the equipment from the mods? Keep in mind that not all mods might be found on the Steam Workshop, even if the vast majority are. There are some recycled items from Victoria II, but this mod goes a ways towards breaking up the monotony of the early game slog where all you can do is wait for foci to finish and factories to be built. Technologies can be used to apply effects and static modifiers towards the country researching them. Never to trust the AI to have our best interests at heart, its time to take full control of the peace process through the Player-Led Peace Conferencemod. Technologies themselves are defined in /Hearts of Iron IV/common/technologies/*.txt files, while their categories and folders are defined in /Hearts of Iron IV/common/technology_tags/*.txt files. This is how to use the add_equipment console command (v1.11). For example: you want to get light tanks, for which the . There are two types of trigger blocks used in blocks.allow = { } is a trigger block checked continuosly throughout the game. Espaol - Latinoamrica (Spanish - Latin America). Please note that a new version of the mod has been uploaded under a new entry, and youll need to unsubscribe and re-subscribe to the new version. The value will be modified if the triggers are true. Were not sure about later versions at this time. This item will only be visible to you, admins, and anyone marked as a creator. First look at new wave of Warhammer 40k Horus Heresy marines, Unreadable MTG cards in draft packs a mistake, Wizards says, SpongeBob Warhammer army crafted from cornstarch and PVA glue, Blood Bowl 3 dev says fixes are coming after open letter, Winter is coming to medieval Zombicide board game, Age of Wonders 4 preview a promise of endless adventure, For more Warhammer, MTG, and DnD, follow us on, Cold War Iron Curtain: A World Divided (Total Conversion), End of a New Beginning(Total Conversion), BlackICE Historical Immersion Mod (Total Conversion/Immersion), The Great War (Total Conversion/Immersion), The Road to 56 (Total Conversion/Immersion), Hearts of Oak Man the Guns (Total Conversion/Immersion), Millennium Dawn: Modern Day Mod (Total Conversion/Immersion), Player-Led Peace Conferences (Mechanics/Balance), HOI4 In Real Time! All trademarks are property of their respective owners in the US and other countries. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Its actually recommended that you play with Historical Focus switched on for this mod, as it caters for the crowd who specifically want the challenge of WW2 as it unfolded, as opposed to the growing alt-history/sandbox crowd. Alex Evans Alex is atabletop RPG story seeker and dice hoarder, believes all things are political, and is tragically, hopelessly in love with Warhammer 40k. Notably, this also applies to the modifiers of the technology. Do read our fullreviewfor the whole story on this mod. You have to go down the civil war route, yes. This mod features between 10-20 years worth of content for all the major powers, including some minors. The game & mechanics have been completely overhauled to fit the period that means that innovations like Tanks and Planes will take a while to enter the fray, so youll mainly be looking at infantry tactics. The research tab has been replaced by a new tech tree, reflecting the state of the Fallout universe in 2275; some of the tribal factions will be equipped with spears and scavenged firearms, where the more advanced factions can research and deploy the vaunted Power Armor that has been on the cover of most every Fallout release in the last few years. Having assigned the technology to a branch, whether by having a different one path to it or by having created a gridboxType definition in the interface file, it is possible to define the exact position of the item with folder: In this, the name refers to the folder. A simple technology folder definition looks like the following: In here, one important thing is the iconType representing the background, in this case called my_techtree_bg. In particular, this is an example of a regular small item: In here, "Icon" represents the technology-specific icon. For this reason, it's better to avoid unresearching technologies such as this and treat these database objects as being granted for forever without being possible to take away. The team is currently at work on bridging the gap between the First and Second World Wars, with work being done on the interwar tech and decision trees.