Fixed an issue where Emily's fall 15th schedule wasn't correctly parsed. Fixed a couple string errors in the desert. Added 38 new events. Fixed an issue where players couldn't fill their watering can at calico desert. Permanently fixed an issue where players clipped into Lance's abs. Wood obtained from a Wood Chipper counts. Fixed a bug where players didn't receive the rusty key when they skipped Krobus' introductory event. Added night market dialogue for SVE NPCs. Players are now able to prevent themselves from getting in trouble when dating Olivia and Victor with a rabbit's foot. Fixed an issue where trees adjacent to the GF spouse area flickered. Fixed an issue where Penny and several other NPCs routed through Blue Moon Vineyard, taking the long way to their destinations. Added a "skippable" option for most events. Fixed a bug where certain map patches didn't trigger for farmhands. Debug printing has been removed from the Lua warps, preventing log spamming in multiplayer and fixes other technicalities. Added schedule dialogue for SVE and vanilla NPCs. Fixed an issue where an NPC in the Grampleton Suburbs glitched a house roof. Added SVE characters to several vanilla events (Olivia in Harvey's aerobics class event for example). Fixed an issue where NPCs walked to Shearwater Bridge in a strange way. SVE's first NPC farmer! Fixed an issue where Victor awkwardly stood behind Lance during the Luau. Sandy would ask what the weather was like in Stardew Valley, while visiting Stardew Valley. This recolor is available in the "Recolor Compatibility" download. Added new winners for the first year egg hunt if the player loses. Inside, he provides a special order board similar to the one in town, which refreshes with two new quests to choose from every Monday. Fixed an issue where Penny read books in the ??? Reduced SVE NPC activity specific dialogue, allowing players to converse with them. Designed a new graphic and added a section for the new SVE fish, detailing all information. Changed Demetrius' and Robin's Luau dialogues. Fixed a small tiling error with the mountain minecart configuration that clashed with some recolor mods. Fixed an issue where some players couldn't add SVE fish to their aquariums. Changed all references of Grampleton to match canon. Fixed an issue where forage in the secret woods could spawn out of bounds. Light source patches are now appended instead of replacing entries entirely. Visit Fandom's Community Central! Added a compatibility and modder resources section on the SVE descriptions page. Debris and trees will no longer instantly grow back on custom maps after closing the game. Fixed an issue where some players got stuck in a tree during Claire's 12 heart event. Pages can and will contain spoilers, read at your own risk! Removed three static trees on the Backwoods map.
Radioactive Bar - Stardew Valley Wiki Renamed the primary SVE folder '(Stardew Valley Expanded)' to '[CP] Stardew Valley Expanded'. Default = "false". If players are updating to 1.7, they must remove "[zCP] FlashShifter's Seasonal Edits" and "[CP] Karmylla's Immersive Maps - SVE EDITION" from their mods directory. Fixed an issue where out of season forage would hang around the beginning of the new season. SVE's second NPC farmer, Susan, has been added! Players must set mature events to "true" in the config to enable the content of these events. Fixed an issue where Marlon displayed incorrect frames during his special order event. Players need to gather their items/objects from the shed or they will be lost. Adjusted community day schedules. Buildings clipped into the backyard cherry blossom tree on IF2R. Fixed an issue where players could clip into Andy's trellis crops. Community Day is no longer categorized as a festival day in the game code. Fixed an issue where players couldn't shop at Pierre's stand during the joja route egg festival. Added seven new fish found at shearwater bridge, ocean, and ???. These characters have limited schedules and dialogue. Added a "Harder Bundles" configuration (default = "false"). The juicier the better at least that's what the crabs seem to like 100 pieces should do the trick. no longer has rotating inventory. This page was last edited on 8 August 2022, at 17:46. Linus now visits the summit on Monday and Tuesday during fall, and on Monday during winter. This was changed to ensure compatibility for other mods requiring these frameworks (where these are located in the mods directory, rather than inside another folder). Adjusted Marlon's sewer key part 1 event conditions. Added back the content folder with the town.xnb. Redesigned the surrounding area of the IF2R greenhouse. Fixed an issue where there were several unpassable grass tiles at Morris' property. Mind dropping a few taters into a keg and bringing me a batch or two? If you want to experience the mod on your own, don't look through here. Players won't be placed in the path of the signpost. Added additional installation instructions in the ReadMe when updating SVE. 09-29-2020: Changed the preserve jar's crafting requirements in Susan' 10 heart event and for the 'balanced crafting' configuration. Fixed several small visual glitches in various maps. Only effective on a new save file or if players reset bush locations on the farm. New original music will come in a future update. She appears in-game after players see her intro event after the rockslide is cleared. Decreased Hero Elixir cost (10000g > 8000g), decreased attack buff (8 att > 6 att), and increased buff duration (3 min > 4 min). It would be a nice gesture to introduce yourself around town. Increased the rarity of Four Leaf Clovers. Added "Mist Effect" configurations (default = "true") for Stardew Valley Expanded (SVE), Grandpa's Farm (GF), and Immersive Farm 2 Remastered (IF2R). Added 216 entries of dialogue for Community Day. Olivia's, Susan's, and Sophia's quests now have conditions before they can show up on the special orders board. Fixed an issue where some players couldn't trigger SVE special order quests. A small piece of fencing was glitched on the Grandpa's Farm sandbox layout. Players can now interact with these trees. Fixed an issue where entering the summit map on a horse glitched the scenery. Fixed a bug where artifacts spots wouldn't yield anything in custom maps. It can now be triggered in summer and fall. Added two new maps: Willy's Room and ???. Fixed an issue where trees could grow in SVE spouse areas on IF2R. Adjusted Victor's portrait shading to match ConcernedApe's shading style. Fixed an issue where the Aurora Vineyard Junimo tablet didn't display light. Stardew Valley Expanded (SVE)FlashShifterStardew ValleyMOD SVE ModDrop Nexus Mods Grandpa's FarmImmersive Farm 2 Remastered2Immersive Farm 2 RemasteredImmersive Farm 2MOD Added an event that is randomly triggered on any farm map from 6:00AM ~ 8:00AM when it's sunny, after the player has played for at least 10 days. For example, a quest to slay Shadow Shaman will never be asked until the player has reached at least level 80 of The Mines. Added a new letter containing a fun decorative object players receive after earning 10,000,000g. Alex's schedule has been changed. !If players are updating SVE from an old previous version, you MUST remove the [ALL] SVE folder from your mod directory!!! Slightly adjusted building positions on SVE tilesheets. Fixed an issue where Scarlett wore her cosplay outfit in the NPC social menu if the player was at the bus stop. Slightly increased knock back for the Diamond Wand. For unknown reasons, the local population of [Fish] has grown to an unsustainable level. Added many various additions/changes to all maps. Fixed an issue where ??? He needs an iridium bar to finish it. Higamato - Mustafa0Demirel - Klidnos - Talha12, Read the Page Guide on how to use templates in this wiki. It's recommended players with pre-existing saves to use Reset Terrain Features to reset bushes in the woods. The "town.xnb" file no longer needs to be replaced. (Framework Mod) Required for Json Assets to function. Fixed Haley's mature event question forks and Kent's mature event pathing (cut content). Disabled Marlon's 1 heart event. Fixed an issue where Gunther and Susan overlapped at the saloon. Interactive farm planner (stardew.info) Sprite Spring flower forage now slowly accumulates until the end of the week. Fixed a bug where players could walk through the desert pillars. Fixed an issue where in some cases Lance's blink relic was a Joja soda machine during his 4 heart event. Got rid of the static trees around the paths in Cindersap Forest and altered them to be cuttable/interactable due to many requests. Players can now invite Scarlett to the movie theater. Players can no longer purchase stardrops from secret shops. The maximum timeframe for a special order, if it is accepted on the day it is posted, varies from 7 to 28 days, depending on the special order. These trees blocked Sebastian from view during one of his schedules. Added a configuration to IF2R called 'RemoveObjectsFromGreenhouse'. Fixed a bug where the TV told players the incorrect start time for community center day festival. He commutes to the valley a couple days a week to work. Fixed an issue where Susan and Gunther shared the same spot in the saloon. Fixed an issue where Morris didn't offer players the option to purchase Aurora Vineyard if Grandpa's Farm was installed, but wasn't being played on. The adventurer guild has moved from Pelican Town to this new area in the mountains, an important step for a future update Added the final questline for Grandpa's Farm, triggered when players have played for at least 268 days. (Framework Mod) Allows the addition of new weapons, fish, and objects. Added fireflies to Grenville Falls, Sprite Spring, and Junimo Woods. Join. 10-20-2020: Adjusted positions of the barrels and boat at the adventurers guild. Added 2 new consumables (sold at Harvey's clinic). Slightly buffed forage spawns at the summit. Redesigned areas in Marnie's house, Joja Mart, Saloon, and Pelican Town. Cindersap Forest now has a conditional load, preventing the "warping into the lake" issue many people were having when using the altered forest map warps. Secret note 25 is now obtainable through a different method that involves a new event with ???. Grampleton Fields has been removed and added to an optional download. Fixed an issue where two waterfall tiles on Grandpa's Farm conflicted with recolor mods. Increased king salmon sell price (600g > 650g). Fixed an issue where if playing on IF2R and using the sandbox configuration, Grandpa's refurbished Shed glitched several back layer tiles. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Stardew Valley Expanded - German (aktuell), (Spolszczenie) Stardew Valley Expanded - Polski, Stardew Valley Expanded immersive farm 2 - Deutsch, Stardew Valley Expanded (i18n) - Chinese Simplified, Stardew Valley Expanded - Bahasa Indonesia, Stardew Valley Expanded Spanish (Abandonado), Stardew Valley Expanded-image translation-Chinese, Stardew Valley Expanded - Portugues - 1.13.16, Stardew Valley Expanded - Turkce - ESKI - Versiyon 1.10.7, Stardew Valley Expanded for Spanish - ABANDONADA. Added night lights to the following buildings: bathhouse, Susan's, Sophia's, Marnie's, and Andy's. Fixed an issue where Olivia loved "weeds" as a gift. (These fixes fill you with determination). Changed a "certain note" in Sophia's house to be more "rated PG". I'm going to invite some friends over to do a "rock rejuvenation" ceremony, but I'll need some crystals to channel the right energies. Fixed a bug where players couldnt catch the founder fish. Fixed an issue where the player clipped into lamp posts during Claire's 12 heart event on Joja variant maps. Fixed an issue where Jodi's 0 heart Thursday dialogue glitched out. Removed numerous false dependency entries in the SVE manifest. Updated the event guide. Olivia's schedule has received several changes. Changed the "New Fish" section graphic on the descriptions page. Fixed an issue where conch, rafflesia, sand dollar, bearberry, and ancient fern clashed with other mods adding the same items. It's the perfect map to store a bunch of kegs as well. Fixed an issue where mist didn't display on stormy days. Void recipes now require 5 hearts of friendship from Krobus. Player responses are now direct and reduced in size to match vanilla questions. Fixed an issue with the Oasis Greenhouse where players could no longer access their shed. Fixed an issue where shearwater bridge was locked off permanently if players divorced Victor during the bridge renovation. Added location messages to the edge of Shearwater Bridge, notifying players they can install Grampleton Fields to continue exploring east of Stardew Valley. Fixed an issue where the sand dollar and conch weren't affected by the botanist profession. 09-19-2020: Fixed a bug where players could leave the map boundaries at the desert if using the smaller map configuration. Fixed an issue where Leah clipped into Sophia at Blue Moon Vineyard when gazing out at the Gem Sea. Now fences have snow on them during winter, houses have leaves on their roofs during fall, and many other misc additions. Fixed an issue where players couldn't trigger Marlon's event where he gifts the sewer key. Changed the Wizard's arctic shard dialogue if married to the player. They now reflect accurate colors to static fences. Edited Shane's 7 heart event to be more negative and indirect. Wizard could be found outside his tower before players saw the Junimo note event. Fixed an issue where SMAPI reported results from the farm computer for SVE locations. Fixed several map glitches in the year 2 variant Halloween maze. Fixed an issue where the sea sponges shadow was rendered above it when placed in an aquarium. Family members of the legendary fish have returned to the valley. Migrated custom location loading from TMXL to Content Patcher. If a daytime festival occurs during the 2-day period, it may not be possible to complete the quest on the festival day, since most shops and homes are "locked". Fixed a tiny graphical glitch on the world map. Karmylla's Immersive Maps mod is no longer compatible with Stardew Valley Expanded. Fixed an issue where the void shard, blue moon wine, and Camilla's elixirs had to be shipped to obtain the shipping acheivement. Changed Apophis' monster design and behavior. Traveling cart merchant portrait now shows at the night market. Wizard's name is now changed to 'Magnus' when the player has reached 4 hearts with him. Players obtained Sophia's trade secrets benefit upon marrying her. Quests will repeat over time, regardless of whether they have been successfully fulfilled in the past. Town East is fixed and now farmable! Raised Andy's intro event, where he gives players strawberry seeds, from 10 friendship points to 125 (half a heart). SVE NPC dialogue has been restructured to evolve with friendship, matching vanilla characters. Fixed an issue where the SMAPI console reported incorrect tilesheet orders for several maps. Fixed some typos in the locational messages and events. Adjusted Susan's schedule. (Optional) You won't benefit from SVE characters' phone drama if you don't play using SVE. The following SVE events have been disabled by default: Haley's 7 heart, Penny's 7 heart, Shane's 7 heart, Jas' 8 heart, Jodi's 10 heart, Kent's 10 heart, and Krobus' 8 heart events. Added five soundtracks called "Nexus", "New Magic Learned", "Castle Village Outpost Ambience", ?? Added Victor and Sophia to the intervention events. Updated the included Custom Music framework. Overhauled the following interior maps: Wizard's tower, Adventurer's Guild, Sophia's house, Susan's house, and the Jenkins' residence. Fixed an issue where players got stuck in an infinite loading loop when using a magic warp while on a horse. Fixed an issue where extra map layers disappeared in Pelican Town, Mountain, Backroads, and Grandpa's Farm at specific times. Victor's schedule has been changed. Fixed Penny's marriage bus stop dialogue where she would say hello to her mother briefly. The world map will reflect these configurations. Clint, Lewis, Demetrius, or the Wizard will ask the player to slay a random number of a specific monster. (I made a Twitter account! Added 'advanced moves' to many NPCs in all festivals. REGARDING MORRIS AND MARLON: I don't feel comfortable releasing Morris and Marlon in their current buggy state. Fixed an issue where FlashShifter had no determination. Category: Disambiguation Pages. Added Scarlett as a fully fledged NPC. Added another Joja employee in the Joja department store. Some locations have rare fish. Fixed an issue where the Grandpa's Farm shortcut behind the cherry blossom tree in Cindersap Forest was accessible without the mod installed. Items stored in inventory or chests will not work. Added beach shortcuts located at the Pelican Town community garden once players have completed the community shortcuts project from Robin. Fixed an issue where grass grew above static fences on Grandpa's Farm, clipping into them. Fixed an issue where empty flower pots during the pelican town fair would sell players star tokens. Fixed an issue where players couldn't trigger Martin's 2 heart event if they saw Claire's 1/5 heart event. It smells heavenly. Added a couple small specific forage locations. Fixed an issue where players weren't getting artifacts on the farm. Fixed an issue where windows in the upper level of Grandpa's Shed had incorrect tilesheet indexes during nighttime. Fixed an issue where tidepools weren't passable during the moonlight jellies festival and night market. Animal products, artisan goods, crops, and forage sell for 20% less. Fixed some punctuation errors in a couple events. If players have crops/objects on Grampleton Fields, they will be removed if they save their games without the optional file. Remodeled Andy's house and FairHaven Farm. Collect, then place into the fridge of The Stardrop Saloon: Eggs can be from any animal (e.g., chicken, duck, dinosaur). Removed iridium sprinklers from Sophia's ledger. Stardew Valley's newest antagonist, Lucikiel, comes with elaborate custom heart events, fight scenes, special schedules, and three unique animations. Added underscores to IF2R configuration names for easier legibility. Fixed a bug where players got stuck in the Wizard's 2 heart event. Added better shadowing to the center wood paneling on the First Slash guild building. MinPDnim 1 yr. ago. Adds a minecart cave above the shipping bin, providing shortcuts around the farm. It is not necessary to enter the Mutant Bug Lair, nor to get the talisman itself to complete the quest. All special orders will show up again if attempted and failed. She no longer showcases a certain emotion. Fixed an issue where Harvey's 10 heart event at the railroad froze. Players can now purchase Aurora Vineyard in the Joja route once conditions are met. Fixed a water shader bug on at the stairs at ???. Must be at 8 hearts. Resampled and increased the volume of "FirstSlashTheme" by 100%. Progress gated population 10 butterfish fish pond produce (pineapple). Removed the "Smaller Desert" configuration. Youve inherited your grandfathers old farm plot in Stardew Valley.
Jeric | Ridgeside Village Wiki | Fandom -Marlon's speech bubble, upon entering the adventurer guild, was off-center. Grammar and style checked Claire's and Martin's dialogue. Players no longer need to be in year 2 to trigger Morris' 8 heart event. 10-18-2020: Fixed an issue where adding a false dependency for ATDSV caused a circular dependency issue, preventing SVE from loading (sorry about that). Removed the static trees below the bridge on IF2R and replaced them with interactable trees due to requests. Explore their home to find out! Removed the Junimo plaque from Aurora Vineyard. The official editable wiki maintained by ConcernedApe can be found at stardewvalleywiki.com. Crimson Badlands are now unlocked by default in year 3 on the last day of any season if players have started the Enchanted Grove questline. Some of Clint's festival dialogue now changes after players have seen a certain character event. Default setting is false. !Players must install Custom NPC Fixes for SVE NPCs to function correctly!!! Redesigned Crimson Badland serpents. -M. Rasmodius, I require assistance in tracking down the rare and dangerous prismatic slime, within the local caves. Fixed an issue where Alesia was both at the Galdoran Outpost and the Adventurer Guild on the 23rd. Added schedules and dialogues to many adventurer NPCs. During winter on Mondays, she will spend most of her day in her shed. Fixed an issue where players could gift the galdoran gem. Fixed an issue where Claire didn't show up during the Luau main event. Fixed an issue where Sprite Spring's secret entrance wasn't patched the same day players completed the Magic Ink questline. If players have glitched objects/debris where the shed is placed, they must install "No Clip" to obtain their items/remove debris. The character sheet is no longer used, providing more compatibility for other NPC creators. Earning these achievements unlocks unique Hats at the Abandoned House in Cindersap Forest. Can you learn to live off the land and turn these overgrown fields into a thriving home? Changed the abandoned community garden event triggers, making it easier to see once conditions are met. This page was last edited on 1 February 2023, at 03:25. Gunther gives players a different award. Fixed an issue where players couldn't complete the railroad boulder removal quest. Fixed an issue where the farm computer didn't detect objects outside the farm. Removed the secret note #25 fix (vanilla event now works correctly). 10-01-2020: Players must now friend Morris to 8 hearts and see his 8 heart event before they are able to build the Joja movie theater, progressing the Joja story line. Hey! Fixed an issue where Morris had no 4 heart event end dialogue. Removed the fake trashcans outside of Pelican Town. Players must now reach the bottom of the mines and have played for at least a full year to obtain the key from Marlon. 10-05-2020: Fixed an issue where spouse activities on IF2R were glitched. The SBV header image has also been edited to reflect this. Edited dialogue patterns and the wording of many events for SDV vanilla characters. Players may remove the TMX folder from Grandpa's Farm, Grampleton Fields, and IF2R directories (but not SVE). This addition is unfortunately not compatible with Teh's Fishing Overhaul mod.
Stardew Valley Expanded: Grandpa's Farm Vs. Immersive Farm - The Gamer Story quests can be completed at any time after receiving them; there is no time limit or expiration date. Fixed an issue where only trash was fished up in SVE locations if More New Fish was installed. So far, there's no sign of the bottom. This adds context for the players unaware of the 'Rusty Key' change in SVE. Once the player has accepted a Help Wanted quest they will have 2 days to complete it, the current day and the next. Her mod requirement has been removed. Added more greenery to the IF2R backyard. Added a new explorable area for Immersive Farm 2 Remastered (IF2R). Edited the hardwood fence configuration. Fixed a typo with the days required for the Joja berry machine to mature (24 > 25). Fixed an issue where Sandy's 5 heart event couldn't be triggered if players had Grandpa's Farm installed. Implemented due to requests. Fixed many glitches tiles on several maps. Removed the harder community center bundle configuration until further notice. Pelican Town Lamps now turn on at 7pm instead of 8pm, to eliminate inconsistency with the way light is handled. Fixed an issue where dulse seaweed couldn't be caught in the ocean at Blue Moon Vineyard. Removed many 'end positions' in SVE events due to feedback. Fixed a bush by Clint's house that prevented Leah from moving. Removed unreachable bushes near Blue Moon Vineyard's Cindersap Forest entrance (only takes effect on new saves). Items must be collected while quest is active.Tip: Insects who drop bug meat are common on floors 15-29 of the Mines. Nothing to see here :). Evelyn wants to surprise her husband with a gift. Players can now sit with Abigail on the saloon couch.
Stardew Valley Expanded - THAI - Nexus Mods This mod adds 27 new NPCs, 50 locations, 260 character events, 27 fish, reimagined vanilla areas, two farm maps, a reimagined world map reflecting all changes, new music, questlines, objects, crops, festivals, and many miscellaneous additions! !! Fixed an issue where the '?' Fixed various typos (mostly in Victor's events). Fixed an issue where the CJB warps to Andy's and Susan's properties had incorrect coordinates. Prismatic shards and iridium ore will no longer spawn. Fixed a graphical glitch in deep cave on IF2R. If players still have the bush, they'll need to install the destroyable bushes mod to remove it. Reduced the size of the desert railway map.