The Arma 3 Tanks DLC is supported by a major Arma 3 platform update, introducing a wide variety of free new content and features. When im editting the Config_Vehicles.hpp (AltisLife PBO), there aren't the speed option. da mimic script pastebin In conclusion, the simulation of a 10 km route using the new concept revealed significant improvements in performance, including an increase in maximum speed from 100 km/h to 159.21 km/h, a decrease in completion time from 6 min. So, the first step is ho to change the speed of this vehicles. Create an account to follow your favorite communities and start taking part in conversations. Frequently Asked Questions - Vindicta Player Guide gears 1-8 and 2 reverse gears. PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. Secondary armament 2. Only 20% of damage is transferred onto the Strider's "health" pool. It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). Game engine does not support this feature for air vehicle physics. You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. Press question mark to learn the rest of the keyboard shortcuts. I cannot find this script anywhere, the only place I can find links to for it go to Armaholic, and obviously everything there is wiped. vehicle Any way how to edit it? As you are unarmed, you have nothing to raise/lower. Damage upon the turret will not be shared with the Strider's main "health" pool. The rest tend to flicker & will be ignored. Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! simulation yet seen in the Arma series. It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. All trademarks are property of their respective owners in the US and other countries. Tandem HEAT explosive charge. Targeting:1 Laser DesignatorDefensive:1 Smoke Generator Can i achive my goal of giving the vehicle a permanent speed-buff only in the editor without needing to write seperatescripts? NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). Would definately make driving more fun :), Hmm.. what about Ctrl + W/S keys to adjust the relative speed? Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. action menu key would open the action menu, and as long as you hold that key and not select an action it should stay open. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. The other step, i found the Jozen's mod with very nice cars, and i figured out that it uses variables to set car's colors, car's equips and other's car's config. I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3 Other questions When? The introduction of a new PhysX-powered physics model has resulted in the most detailed this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. This is how we have to maintain a slow speed; Gas-on-gas-off gas-on-gas-off. A destroyed fuel tank will not cause a catastrophic kill unless the Strider has been critically damaged. 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. The gunner position exclusively controls all weapon systems remotely on the armed variants. The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. Could anyone help me with 2 things please: When it's done How often? This item will only be visible in searches to you, your friends, and admins. AAF Taking this 50 question Texas CDL practice test will help you prepare for the exam by proving valuable insight into the areas you need to review more thoroughly. Love it if you could make it work with the submarines too. ArmA 3 Vehicles | Armed Assault Wiki | Fandom Turret Speed :: Arma 3 General Discussions - Steam Community This can be provided by nearby houses, or by building tents. All trademarks are property of their respective owners in the US and other countries. The adjustable periscope makes the Strider highly useful for reconnaissance purposes. Could you tell me where is it, please? I can't understand the reason. Would be good to have wheel spin and skid if using 'E' from a standing start. Limit the speed of an AI-driven vehicle or AI person to given value. VEHICLE IS ALWAYS AN OPTION. At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. Good night! Drones | Free Full-Text | A Preliminary Study on the Development of a (*) Not used by any in-game Strider. // it was necessary to use limitSpeed repeatedly before Arma 3 1.24 _this setVariable ["speedLimit", 50]; . . Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . The Strider's ability to adjust the elevation of its periscope is clearly shown here. Or do u knew some tutorial that have a step by step to do that, please? It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. Use the mouse to control the helicopter smoothly. The mod works for all vehicles that use tank, car or boat physic modelling. Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). Maintaining a constant speed up till now is annoying at best. Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. base for a surprise night-time raid. PHYSICS M8 Armored Gun System - Wikipedia The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. Steam Workshop::Vehicle Speed Control - Steam Community HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm Multiply by 3.6 to get KM/H. Move the mouse slower. OPREP - SENSOR OVERHAUL | Dev Hub - Arma 3 Picture-in-Picture displays and powerful floodlights, survey the ocean depths or sneak up on the From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. 3 months after microdiscectomy hayes diesel motorcycle for sale wattpad naena tiap hari. The Strider's body can survive 1,600 points of damage. You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. Any chances of adding a keybind to engage/disengage cruise? Could be the original, but more faster. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. ArmA 3 Vehicles View source A list of ground, air, and aquatic vehicles found in ArmA 3 . In-game however, the Strider is unrealistically shown being able to resist an impossible amount of punishment even from medium-sized IEDs as statistically, its body has an even higher armour value than that of the Hunter's. But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour . They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". All 3 guns are situated on the aircraft's left side, allowing both gunners to engage targets simultaneously. It is incorrectly classified in-game as an MRAP. It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. its a big problem =( As often as it's done Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. *** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? That would make it more useful to use the other keys 'Q' and 'W'. Increasing a vehicles top speed - ARMA 3 - Bohemia Interactive Forums Anyway, thank you for all ur help It helped me a lot. Momentum, suspension and gravity all play a much bigger Create an account to follow your favorite communities and start taking part in conversations. Drawbacks Thank you very much! In short, vehicles now have a bunch of animation and texture sources you can play with. If destroyed: Rapidly lose entire fuel supply over several seconds. Promotional screenshot released during the pre-Alpha. About the lights, i figure out that is because the option to turn it on only appears at night time. Otherwise, like Yannick said, it does have a max rotation speed. Seats Note the Commander's terminal located on the left behind the driver's seat. Weight the current action menu is too clunky. So the question that i have is a two-parter: 1. Variants By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If the RCWS turret's armour plating has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. I don't think that a Mod Pack can ever affect your mission file (like the NPC's) because it has nothing with it to do. I'll record a video showing the error with Gun Shop and post here to show what's happening. r/arma - I need some help with vehicle acceleration/speed increase A guide to graphics settings vs frame rate for Arma 3 in 2021. A guide to graphics settings vs frame rate for Arma 3 in 2021. The number of recruits available at the location is determined by the total of all the towns in its recruitment radius. should free up the scroll wheel for more practical function like speed control. To do so, you can create your own templates in the scenario config file. FREE SUPPORTING FEATURES Enhanced Armored Vehicle Experience A combination of upgrades makes operating armored vehicles a much more immersive experience. The M8 AGS began as a private venture of FMC Corporation, called the Close Combat Vehicle Light (CCVL), in 1983. In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. Strider | Armed Assault Wiki | Fandom have at act as an accelerator. Stance/Toggle raise weapon: meters/second (rounded down to thousandths place). By That should allow the vehicle speed up until it hits 50km/h. Vehicles: How add from mods and how to change speeds This script was used to get speeds. ABout Jonzie mod, when i use it, the option on my Gun Shop, Acessories, stops working. So I assume that setVelocityModelSpace is a vector of speed that contains the speed along each axis, you just need to multiply these numbers by the same factor to achieve a desired speed. OPREP - VEHICLE CUSTOMIZATION | Dev Hub - Arma 3 Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. Arma is a very CPU-intensive game, much affected by processor single core performance. This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. Texas General Knowledge CDL Practice Test. Thank you for the help! Press J to jump to the feed. It's measured in meters-per-second. In terms of protection, the main advantage that the Strider has over its NATO and CSAT counterparts is the placement of its engine. The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. It takes 20% less damage to hits to HE-type munitions. The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). Once all these conditions are met you can enlist fighters to your cause. Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. I attempted to use the setVelocity script from example 2: (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed). I attempted to use the setVelocity script from example 2: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; Conditions. Only 20% of incoming damage against the fuel tank is transferred onto the Strider's "health" pool. 1) How to change the vehicles (car/boats/heli/planes) speed, please? Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s.
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