Hum, Scy will need an update on my end to be compatible, since I removed the "Exerelin" check. Nexerelin Top Guide! - YouTube Will you be raided periodically? Having problems? Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. I checked the exerelin_config.json but I can't find it or it isn't there. Starsector Nexerelin: Phase Fleet Alpha [Galatia Questline] (S2 E2) About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Survey Data is a special commodity obtained by surveying uninhabited planets. It used to be called Starfarer. Will I be able to do the same with Nexerelin? I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. csv is missing systemsCheck starsector log for more info , Even more memory is needed. Im the sort that views complexity as a challenge, as long as the result is a refined and elegant experience. Cookie Notice Pick and choose which blueprints you learn from a package! or say "don't steal my organs! All rights reserved. Since I'm not really developing my colony beyond the basics other factions rarely bother me, so I can focus on the parts of the game I actually enjoy Well, and clearing out pirates from time to time. To colonize any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery. I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. This is an extremely modded run with all kinds of goodies from additional. . It used to be called Starfarer. Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. So don't be an ass and the bigger factions will leave you well enough alone for the most part. The current one is the support one, making it nigh impossible to fight properly. Found the error in the logs. Edited the title and fixed a few grammatical errors here and there and added new info. For more information, please see our I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. I'd say it's worth installing to check it out, but IMO it takes the game into a direction it's not really meant to be taken. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". However, if you're friendly with Pirates (and one option is to start as a Pirate) then they are -far- less likely to harass you. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Histidine91/Nexerelin: The Nexerelin 4x mod for Starsector. - GitHub When I go into hyperspace the mod crashes my game. In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. Install hundreds of mods with the click of a button. Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. It used to be called Starfarer. Press question mark to learn the rest of the keyboard shortcuts. Colony | StarSector Wiki | Fandom 2 million if you babysit your colony and do minimal bounties. These can either be bribed (no lost reputation), killed (5 lost reputation), or allowed to inspect (sometimes up to 50 lost reputation). It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. Nexerelin is a mod for the game Starsector. It adds diplomacy, and faction interactions and wars. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I would counter r/RyVdo13's assertion that it's "many times harder" than vanilla. Nex adds alot of stuff that frankly should be apart of the base game. Nexerelin 2 Ground Combat Galore (Nexerelin update video) (Starsector) Nex is a LOT of new stuff not all of which is well explained. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). As title says. Otherwise a conquest fleet will destroy your colony in short order as these are very powerful at times. Does the owner faction react? Hope this guide is useful and takes out all the guesswork for newbies. It also adds a bunch of weapons and hulls that I couldn't play the game without. I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip, If you need to open .7z files on a Mac I recommend. Hey, this great, looking forward to seeing it get done. Any way to disable this or make the cooldown longer then playtime? A lot of things have changed, that effect colonies in starsector 0.95a. Good Relations with FactionsSince your colony is strong and wiping out expeditions, you'll lose 5 relations per destroyed expedition. By default you can have 2 agents (accessed through the Intel screen). (ArrayIndexOutOfBoundsException), Out-of-memory / heap full crash! I appreciate this. Copyright 2023 Robin Scott. Nexerelin 2 Ground Combat Galore (Nexerelin update video) (Starsector) Top Guides 311 subscribers Subscribe 402 Share 15K views 1 year ago In this video we go over the many features and updates. A memory leak in a mod is causing Starsector to crash. Here's the error: That sounds really nice, how does it work around worlds you don't own? Keep any nanoforges & Synchrotrons, AI cores you can turn-in to Tri-tachyon for 3x sale value for credits. Create an account to follow your favorite communities and start taking part in conversations. Features 4X game features in Starsector Disable Nexerelin's faction expansion? : r/starsector - reddit Wars can actually lead to the extinction of a faction entirely. (OutOfMemoryError). With the new update 0.95.1a, I wanted to let everyone know that this world seed and the others in the edited section still works. Tired of your colonies fielding crap? Starsector 0.95.1a is out! StarSector update 0.95a is here. Blade Breakers in the Derelict Empire | Nexerelin Star Sector ep. 72 Survey Data | StarSector Wiki | Fandom ), Topic: Mod Troubleshooting Guide (Read BEFORE posting!) Optional but recommended to get the other colony skills, or get a 2-skill administrator. Best thing about Nex, it adds alot of content to the game. Starsector Mods Categorized - Google The more markets you give them, the stronger they come back. STRONG StarSector Colony Guide! Everything You Need To Know. I recently replayed Starsector and was overwhelmed by the new colony mechanics. In \Starsector\mods\Nexerelin\exerelin_config.json there's a variable named colonyExpeditionInterval, you can lower this to reduce the interval of days between expeditions. The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. Privacy Policy. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. and our Log in to view your list of favourite games. Mods used - Blackrock Drive Yards, GraphicsLib, LazyLib, MagicLib, Nexerelin, Ship and Weapon Pack, SkilledUp. Sometimes colonies change hands. Before the 0.95a update there was an option to disable this at the start, now it's missing. It is nearly impossible to predict the next big thing as these systems keep improving at such a rapid pace. I don't remember specifically since it's been a while, but I found it on the forums. Survey data can be sold even if the player has already colonized the relevant planet. Upgrade military base to High Command for 150,000 credits so heavy defence fleets spawn. Good planet seeds for use w/ mods - Starsector Tested the seed on RC15. No. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Starsector Colony Guide - Getting Started - ISK Mogul Adventures I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. My Starsector intro video: https://www.youtube.com/watch?v=nZAdCGbPghE&list=PL3Hfqo2_KOldHsa9K69TzWyz4CXp9pEwi&index=1&t=27sNexerelin: https://fractalsoftwor. Turning on free-port or using AI cores will greatly accelerate your colony growth and make you tons of money, but be prepared to go to war with the entire sector. I do mining/exploration missions early on for creds. Or joining a war fleet I sent waiting in orbit around a planet. You're running from the .bat file instead of Starsector.exe. Starsector Nexerelin: Phase Fleet Alpha [Galatia Questline] (S1 E9) (S1 I might suggest utilizing Version Checker here. You should have already obtained blueprints for your colony stations & fleet through exploring. Tried this ^^ and it worked like a charm! (OutOfMemoryError), Turret cover crash! What were they thinking? The powerful open-source mod manager from Nexus Mods. Starsector Tutorial : Mid to Late game tutorial - YouTube Greeting everyone, wanted to share a great world seed. Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). Mod Troubleshooting Guide (Read BEFORE posting!) Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. Support the channel:Use my referral code and complete surveys to earn free cash:https://freecash.com/r/102467045294809160818Watch me on Rumble instead as tha. Create an account to follow your favorite communities and start taking part in conversations. Press question mark to learn the rest of the keyboard shortcuts. I see no actual settings in game and I haven't found anything to show how to do this otherwise. Is it harder? Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. You can take down their bases to halt the attacks, though. Huh, i did not even realize i made my mod (N)exerelin compatible. Guide for starting out with Nexerelin? : r/starsector - reddit This is unlikely if 4096m+ of memory is allocated to Java; Starsector should never use that much memory, no matter how many mods are loaded. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Should have stable points for stability bonus. Choose your faction (or establish your own) and dominate the Sector! [0.95.1a] Terraforming and Station Construction (v8.2.1) - Starsector 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money. ), Using a lot of mods, keep getting this error, https://bitbucket.org/LazyWizard/version-checker/downloads/vanilla.txt, NullPointerException while going to a bar. Last Update: 12 Feb 2023. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. However, after reading about it for a while, I started to doubt that I would enjoy what it does to colonization. [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12), Topic: [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12) (Read 2474255 times), In-development patch notes for Starsector 0.96a, Re: [0.65.2a] Nexerelin v0.2 (release 2015-03-07), Re: [0.65.2a] Nexerelin v0.2.1 (hotfix 2015-03-07), Quote from: HELMUT on March 07, 2015, 05:11:40 AM, Quote from: Tartiflette on March 07, 2015, 02:53:31 AM, Quote from: Histidine on March 07, 2015, 05:41:37 AM, Re: [0.65.2a] Nexerelin v0.2.2 (update 2015-03-08), Quote from: gruberscomplete on March 07, 2015, 08:47:51 AM, Quote from: Midnight Kitsune on March 07, 2015, 10:16:15 AM, Re: [0.65.2a] Nexerelin v0.2.3 (update-2 2015-03-08), Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. Other than that it's all upside. Go HAM on the mods though, it's A WHOOOLE NEEEEW WOOOOOOOORRRRLD!~, Tell me Player, when did you last let the storms deciiiide?~, Mods can open your eeeeeyes, take you wonder by wooonder!~, Sneak over, sideways, and under, to deliver drugs tonight!~, None can tell you "no, don't loot me bro!" Diplomatic victory: You are friendly or better with every faction. Should I install it or just stay vanilla ? Oh well. Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP. I tuned down invasion fleet strength a bit so they rarely succeed without my input among some other small tweaks. We cover, exploration, ship design, combat, colony management, late game ships and combat. How do factions handle the "freedom" the mod gives them? This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. Heres yet another error I have, not 100% certain but I think it has to do with the AI mod. Overhauls. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. Wish pirates had better stuff, that you might want to use even? It implements 4X-style gameplay with faction wars, diplomacy and planetary conquest. Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. I do this if I'm not ready, say, for the Tri-Tachyon to be wiped out by the Hegemony just yet. The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). In Vanilla I try and go for my own colony as early as possible. This gives them back a foothold in the game. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. It feels a bit like cheating, but in my current game I can't find a half decent system to colonize with about 70% of the map surveyed. It's good but the new assault station/ planets is not fun in the least. No. I think ambassadors are from another mod, Nexerelin only gives you Agents. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Absolutely not. Mod Troubleshooting Guide (Read BEFORE posting! Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. Systems with yellow/orange stars, with moons orbiting a gas giant are ideal as it keeps the planets close together for common defence. hi um GraphicLib is not downloding as a .zip help pleas! For colonizing, systems with multiple planets . Re: [0.95a] Nexerelin v0.10.2c "Mercenaries and Patriots" (fixes 2021-06-12) You can go into the mod's settings and effectively 'turn off' colonization by cranking up the amount of time before/between colonization attempts. It also allows you to build storage space-station-waystations. But at least it should work as soon as I release something. Don't upgrade spaceports to megaports and that change alone will dramatically cut down expedition count. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. Expeditions and pirate raids do not go after your colonies if they are not exporting (unless in a system with someone who is). Also destroying war fleets with my tiny group of ships felt great. Build a heavy industry, add on a pristine nanoforge. Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). Starsector: Nexerelin - (4x Overhaul Mod) - YouTube Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. If you're using "Free Market" to increase profits and growth, you can expect some others to take offense and want to shut it down as an unfair advantage. Cookie Notice 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Nex is neither, but it has a scrappiness to it. Before the 0.95a update there was an option to disable this at the start, now it's missing. [0.95.1a] Nexerelin v0.10.6b "Lords of War" (fixes 2022-12-24) Nexerelin at Starsector Nexus - Mods and community 21 DuraiPapers 1 yr. ago Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion" 3 Immersion breaking as hell. at com.fs.starfarer.StarfarerLauncher$1.run (Unknown Source) : null. if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. csv is missing systemsCheck starsector log for more info - Bug They were around in 54 and especially in 62! You can easily obtain new cores from farming Remnant in late game. Unless RNGesus hates you and you get a ton of negative relations events with a specific faction, or you decide to use AI cores early or make the colony a free port too soon. The Hegemony will send inspectors to check your colonies if you're using AI. Save game crash / corruption! If these are vanilla game seeds, great. Tried posting this on Pastebin but the log was just too long. The Prism Freeport code and art assets are taken or adapted from the Scy Nation mod by Tartiflette and licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.All other code is licensed under the MIT License (Expat License version) except where otherwise specified.All other assets are released as CC0 1.0 Universal unless otherwise specified. You can vote for what game I play next here: https://poll.ly/mWMNGih2g1TDzNOCkFby I'm streaming now! No mods for this one. Catch me at https://www.twitch.tv/fen_muirGame: http://fractalsoftworks.com/Game Wiki: https://starsector.fandom.com/wiki/Starsector_WikiP.
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