Mission efficiency bonuses (e.g. Decreased soft attack, hard attack, breakthrough and defense. If the total number of stationed planes exceeds the capacity, every additional percent of planes causes a 2%[3] overcrowding penalty. The AI does not understand how to use the tools available to it, and should not be used as a metric for balance testing. Yet another pureblood gamer rejecting the existence of a game feature and classifying it as "useless" on pure gameplay grounds. Planes capable of naval minelaying can be assigned to naval minelaying missions only during wartime. As mines are laid, some mines will graphically become visible on the map. The Air technology research tree is used to unlock and improve different types of aircraft. The supply given by this is used to make up supply deficits in the assigned strategic region, meaning that only units that don't receive sufficient supplies from normal sources will receive air supply. The excess intel will begin to tick down, and only when it falls below the effective cap will the player begin to lose effective intel against that nation. could you retest it in the arctic? Strategic Bombers attack enemy buildings and infrastructure, starving them of precious industry. Port strike. To design a template, you will first need. . Pushing with infantry and CAS often works against a weak enemy. See, PDXCON What does it affect ? Scout Planes on this mission perform aerial scouting and intel gathering, adding additional intel to the total intel from all sources on the countries in the target air zone. The automatically stop pilot exercises when fully trained icon will show when properly enabled. 100 odd strat bombers will achieve pretty much nothing, you really do need a respectable amount of them, say 1000+, to have them be of any real effect. urban environments, across rivers, forts, etc. In HOI3 you could decide whether to target factories, air bases, infrastructure, ports, etc. Also, is producing lots of naval bombers and putting them on naval strike . The stats of a unit are displayed when editing a unit in the template designer, and the current stats of a division in the field can be inspected by clicking on their icon. Jet Fighters can perform Air Superiority and Interception air missions, Jet Tactical Bombers can perform Close Air Support, Strategic Bombing, and Port Strike air missions, and Jet Strategic Bombers can perform Strategic Bombing air missions, as well as being able to drop nuclear bombs. Everything from fighting for air superiority, protect your bombers and intercept enemy bombers. To perform multiple missions simultaneously, create multiple smaller wings and assign a wing to each individual mission. Strategic Bomber II 1940 170 days Strategic Bomber I Bombing has proven effective at reducing the enemy's capacity to wage war. Press J to jump to the feed. Note that your bombers may get targeted by State anti-air . This might cause enough damage to their air bases to "even the odds" by reducing enemy mission efficiency. Putting 2 factories on transport planes should be sufficient for your logistical needs. That's really useful information. The rate of mine clearing depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Set all field marshals to 'supply by truck' (3 trucks icon): this increases the supply range of supply hubs dramatically for all units under that field marshal. Some missions will always fly. https://forum.paradoxplaza.com/forug-and-strategic-bombers.1450114/post-27193574. I will not bother to strat bomb an area that I know I can break and take quickly. Most of my bombers get disrupted before they can do anything and I wish the no retreat option forced them to drop their load no matter what. Even AI America, with it's National Focus for Strategic Bombers, doesn't use them in any effective quantities. An ace can increase the amount of attacks, while weather might decrease it (stacking multiplicatively). Bomb the infrastructure behind German lines. If you're the USA I think they can be useful, if you're anyone else I'd say just go for Tactical bombers. Through Officers of the Service Role focus. These apply on the small airframe, since the small airframe is used as CAS. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. Similar to air superiority, but does not engage enemy fighters and stays on the ground if no enemy bombers are active. Available for: Strategic Bomber, Jet Strategic Bomber, Tactical Bomber, Jet Tactical Bomber. Overwhelming firepower (Overwhelming Firepower). The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers. If your target is beyond CAS range, then you can have 10K CAS and theyre useless. Naval bombers en masse are ridiculous. you can target certain structures with your strategic bombers. Air supply. I don't think the night time penalty for strat bombing works either: I have a tendency to only do day missions, because if I remember it correctly, planes do a number of set sorties every 24 hours (3? The CAS frontage of a battle can be filled by planes from multiple friendly wings. Naval strikes using only airpower never attack enemy convoys carrying resources or supplies. Information, Frequently Asked Read our Hearts of Iron 4 DLC guide. All of their airfields became overcrowded (because they were wrecked) and their civilian factories were flattened so they couldn't repair them as quickly as I bombed them. Through Corpo di Truppe Volontarie focus. 1936 fighters and 1940 fighters) may be mixed in the same air wing. New comments cannot be posted and votes cannot be cast. you can target certain structures with your strategic bombers. They are super expensive and need to be escorted by Fighters to be worth the cost. Questions, Paradox They said they have fixed this for the 1.4 update but it should still play a large role. Dropping a nuke is done from the Default Map view. The aircraft are divided into three different types of airframes: light, medium, and heavy, as well as their jet counterparts. Only heavy fighters have enough range to escort strategic bombers deep into enemy territory, but they can be beaten by light fighters. Tactical bombers have an advantage over naval bombers in terms of max speed, range, air defense. Available for: Naval Bomber, CAS, Tactical Bomber, Jet Tactical Bomber. Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. It's a bit of a niche area. You can add up to 5 support companies to a division. so if the night bombing penalty reduction worked, the overall penalty would only be -45%. Bomb their country to dust. It might even be worthwhile if the player captures a state without an air base to build their own level 1 base there as quickly as possible. Excess breakthrough is useless, but luckily breakthrough is a cheap stat. The details pane of that window provides numbers across a long time frame. Tactical bomber: Can be outfitted for any role, but is best used as CAS. I didn't know they targeted Airbases first. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. The effective and hard cap that scout planes can contribute to intel are. Redirect page. Would you recommend to use 21 width tank divisions? Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. TAC bombers have a horrendous strat bombing stat. It's better when playing against Human players as they feel annoyed that they have no infastracture and factories after some heavy strategic bombing compared to the AI who just automates and isnt emotionally effected by it. 90% -> 99%. Since you can't tell your bombers what to target anymore, they're useless. Create an account to follow your favorite communities and start taking part in conversations. How quickly you build intel isn't clear, but adding more scout planes to an air wing reliably increases the rate at which intel is generated. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. That will allow them to redeploy wings with up to 200 planes to be located within the region. This item will only be visible in searches to you, your friends, and admins. The increased numbers are shown in the Intel Ledger in the Diplomacy screen for a country. I meant that the doctrine reduces night bombing penalty by 50% (or is at least supposed to reduce it). It is possible to change the size of an existing air wing by clicking on an air base, then clicking on the top number on the left-hand side of the air wing's row. A general can reduce the damage received with the "Damage Reduction Against CAS" modifier (Camouflage expert provides 50%). Besides them being required for nukes, they're okay in masses, especially in the late game. The effects increase with weather severity, with sandstorms and blizzards being particularly bad. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play What I noticed is that playing a game as Germany and owning all of Europe, the USA is a pain to get. These variants are able to launch from and land on aircraft carriers. Tank designs before 1940 are not included; their design should be similar to the designs listed below. Same goes for AA. Is there a template that negates this, other than the Ancient CAS? Design tip: maximize soft attack and breakthrough. Each type of an air wing has a defined air superiority power value that describes how effective it is in domination of the sky (see table below). the infantry category). Solution? I have recently been getting back into Hoi4 after playing for a couple weeks post launch then shelving the game until a few patches could come out. Enabling pilot exercises will disable all other missions. Air bases can be damaged by strategic bombing missions . Night only bombings are actually useful if you dont have many bombers to lose - one of the few obscure features that's worth anything. In the . on average half as much) but at least one plane always gets shot down. Information, Frequently Asked The air support bonus can be observed in the tooltips that appear when you hover over icons for land units stats shown in the battle display. The effects are scaled inversely by the size of the wing relative to 100 planes, to a maximum of 10x at 10 planes. Is the strat bombers worth it. Naval Bombers are able to perform attacks against enemy ships. You can find that here: https://www.youtube.com/playlist?list=PLBCKdXwKFwShORB2SBpH_GgokEmM9EdFs However I don't know how exactly strategic bombing works, and the wiki doesn't help much. Hearts of Iron 4 MP in a nutshell(Hearts of iron 4 multiplayer)Too many bombers.Go check out: https://www.twitch.tv/unhistoricalEpisode 186Mods: Spot opti . The attacking planes deal attacks against a randomly selected enemy division. I use them somewhat early one, so that I can then transition to 30 width divisions. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. Oh, and you have to wait. You do need to throw a few fighters over the island to help prevent excessive disruption, but once you get to the point that you're bombing their airfields faster than they can repair them, their entire air force will unravel. At 50% over capacity, the penalty reaches 100%, so it is very important to manage the available capacity. State anti-air can also reduce air superiority in an air region. Btw the current war score from strat bombing is completely broken and overpowered. if you're only doing one sortie at night, then you're going from ((100% + 100% + 10%) / 3) = .7 to ((100% + 100% + 55%) / 3) * 120% = 1.02, a 45.7% overall increase in output. New comments cannot be posted and votes cannot be cast. For this guide, I have created a combat width simulator. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. Information, Frequently Asked Command points are automatically used for these missions and and costs permanent 0.3 command power while mission is active. CAS provide an attack bonus which boosts the stats of friendly units in the combat. New comments cannot be posted and votes cannot be cast. Creating divisions is one of the most important aspects of Hearts of Iron IV. If you spot a mistake then you are welcome to fix it. At least 30% air superiority is required to perform port strikes [15]. Heavy fighters are more effective than light fighters in this role. Bomb their airbases until they've no room to fly from. Normally aircraft on carriers only participate in naval battles, but carrier task forces on hold outside of ports can launch missions in a strategic area. Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. I always thought that strat bombers were kinda bad cause tactical bombers could do their role for cheaper "price" and 1 less research slot, but now with BBA, maybe it kinda makes no sense to use tactical bombers for strategic bombing? Example: A battle takes place in a forest province (-10% enemy air superiority). [14], Available for: Fighter (needs to be unlocked by country rule). With 48 CAS present, the bonus would be +22.2%. The poor AI can't defend well against bombers. The tooltip for the air base shows the total number of planes located there (and a list of the countries with air wings and the types of planes). It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night . 1. This detection percentage is modified by other variables. If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. Strategic bomber: Destroys enemy buildings, e.g. Questions, Paradox To make it even better, could you add all plane/tank module names in text as well? How do you manage the wings of them, I feel ive had the best luck with stacks of 50 as there is no real feedback except that crappy line graph I have no real idea what im doing with wing size. Interactive corporate website, Enemy bombers are detected in an assigned air zone, At least one undamaged building, including state buildings in partially covered states (if any), Enemy divisions or air wings are receiving supply from a supply node, At least one friendly division with a non-zero supply consumption is present, If the wing's range does not cover the entire strategic region, it will get a, The mission efficiency of the strategic region is the. There are many battalion types in the game. When in a stalemate, but you have superiority in the air, logistics strike will cripple enemy supply. Bombed Germany a bunch so their economy sucked. Admittedly I haven't played MP since the air designer was released, but I don't imagine tactical bomber strategic bombing is a very good strategy in vanilla. If the player does not control any bases within a region that they are attacking, then they are at a considerable disadvantage to their enemies, who do have control. common/modifiers/00_static_modifiers.txt night = { air_bombing_targetting = -0.5 } should mean aircraft don't hit the target. When 1.4 comes out I believe tomorrow this will supposedly be fixed. None of the plane's attributes have an influence on the effectiveness of anti-air. But AI UK is actually pretty good at protecting convoys (one of the few things HOI4's AI does really well) so you take a lot of casualties for little gain. Up to -35% defense/breakthrough to enemy divisions. Air wings can be assigned to various missions. Most air operations work on the scale of strategic regions. They can perform Strategic Bombing air missions, as well as drop nuclear bombs. tacticals & modded aircraft. The maximum allowed CAS in the battle is adjusted by the type of terrain in the province where the land battle takes place (see the "enemy air superiority" column). When you have, it becomes an unending nightmare where you haven't enough military factories left to build enough planes to stop the bombing, or enough civilian factories left to repair them. If you like it, I would very much appreciate if you'd follow me on Spotify. For example, conquering Britain and the Yanks show up dumping a hundred divisions to hold Scotland. The recon company provides simpler benefits: speed and reconnaissance. But this is one of the primary uses of strategic bombers. The maximum damage reduction of 75%[8] is already achieved at 10.7[8][9][10] average anti-air attack. regardless of whether or not it works, the night *strat* bombing modifier is supposed to be -50%. Are signal company and recon company worth it? Different missions are available for different plane types. the night penalty isn't -50%, as you guessed, but -90%. Tanks are very expensive, build planes first. . The attacks are resolved as between land units, but they ignore defense, hardness and armor. From Hearts of Iron 4 Wiki. That makes a lot of sense, that they make the enemy air force less effective then start taking out production and supply. Bombers are much slower and less agile than fighters, so players designing defensive fighters will find guns are most effective. They can attack enemy convoys carrying troops. @Kayzer Light, Medium, Heavy, Amphibious tanks should all use the same division template: Those designs are a trade-off between offensive power (tank) VS. Org/HP (motorized/mechanized). on Paradox technology, Legal This mission is equivalent to the naval strike mission, but with increased effectiveness and losses. This. The maximum number of planes allowed to join a land battle is 3[2] times the used enemy frontage as a base value. on Paradox technology, Legal By holding the "shift"-key and clicking pilot exercises, the air wing will exercise until it reaches maximum training experience and then stop automatically. Taking the country after that was a breeze. The maximum penalty without doctrine is 35% at 100% air superiority. Since many of the conditions during play are dynamic, wings may fly different missions at different types, producing multiple types of results. World War II bombers were inaccurate, and therefore the amount of bomb damage varies greatly from day to day. Lovenought 6 yr. ago. Use transport planes to supply your troops advancing into enemy territory: railroads require quite some time to repair themselves. Amazing guide! Wings with this Is there any data out there about how much damage bombers can do to their targets and how much of an effect that has on the nati9n being bombed? All trademarks are property of their respective owners in the US and other countries. Each air wing's air power is its number of planes, multiplied by the superiority power above and its mission efficiency. Tac bombers can fly in from super far away. Engages enemy fighters and shoots down enemy CAS/bombers. yep, planes sortie at 0:00, 8:00 and 16:00, but if you set to day only (as you generally should) then they'll stay grounded for any of those times which occur while the airbase is in nighttime. Close Air Support planes are designed to provide support in land combat. Each type of aircraft built upon light airframes also has a carrier variant that can be researched. Amphibious tanks have terrible armor, which makes them unusable. This may be very useful to provide some air support for an amphibious invasion when other bases are out of range. A regiment (vertical column) can only hold batallions of its type (e.g. This damage appears to be distributed among all the targeted buildings (forts, industry, etc.) This can lead to the UK being unable to produce enough aircraft to fend off a concerted strategic bombing campaign and serious industry problems. 3. The rate of minelaying depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. And this is actually helped by them having a huge air force, because the AI never disbands air wings. All this bomber does is Strategic Bombing, with modules on it that amplify its night-time effectiveness, and an armor plate (optional) to make it take fewer losses. The maximum air base level is 10[2], for a maximum of 2,000 aircraft. Every plane that joins a battle produces 0.0005[13] country air experience. Send an attach to countries that are at war to receive 10% War Support, and 20% of their army xp gain.
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